keyestudio EASY plug Ultimate Starter Learning  Kit for Arduino STEM EDU/Compatible With Mixly Block
keyestudio EASY plug Ultimate Starter Learning  Kit for Arduino STEM EDU/Compatible With Mixly Block
keyestudio EASY plug Ultimate Starter Learning  Kit for Arduino STEM EDU/Compatible With Mixly Block
keyestudio EASY plug Ultimate Starter Learning  Kit for Arduino STEM EDU/Compatible With Mixly Block
keyestudio EASY plug Ultimate Starter Learning  Kit for Arduino STEM EDU/Compatible With Mixly Block
keyestudio EASY plug Ultimate Starter Learning  Kit for Arduino STEM EDU/Compatible With Mixly Block
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Product Details

Arduino coding kit

Designed for project-based learning, this Arduino coding kit helps students explore electronics, programming, sensors, and automation through simple EASY PLUG connections. Moreover, the RJ11-style module system reduces wiring mistakes, so learners can focus on coding logic and experiment results.

Built for Arduino STEM education, the kit supports Mixly block programming, while it also introduces learners to the structure of Arduino-based control. Therefore, beginners can start with visual coding before they move toward more advanced programming concepts.

Through guided experiments, students can test light, sound, touch, flame, motion, gas, distance, temperature, time, and infrared signal activities. Additionally, the included project path supports gradual learning from a basic “Hello World” activity to more complex sensor and display applications.

Because the kit includes multiple modules and 22 tutorial-style projects, teachers can build complete STEM lessons around coding, electronics, science observation, and engineering design. As a result, this product is useful for classrooms, coding clubs, homeschool programs, maker spaces, and beginner robotics labs.

Scientific-Style Specifications

Specification Details
Product type Arduino-compatible educational electronics starter kit
Product series Keyestudio EASY PLUG Ultimate Starter Kit
Model reference KS0398
Learning platform Arduino STEM EDU with Mixly block coding
Programming method Mixly graphical programming with Arduino learning pathway
Connection method EASY PLUG modular cable connection
Learning method Sensor input, programmed processing, and electronic output
Tutorial support 22 guided projects from basic to complex activities
Main learning fields Coding, electronics, sensors, robotics basics, automation, and STEM projects
Input modules Light, knock, capacitive touch, flame, obstacle, slide, PIR motion, joystick, water, gas, ultrasonic, temperature, clock, and IR-related modules
Output modules LED, buzzer, servo, RGB light, display, and signal-response modules
Recommended users Students, teachers, beginners, STEM labs, coding clubs, and homeschool learners
Skill level Beginner to intermediate
Classroom value Supports observation, testing, debugging, teamwork, and project presentation

Subjects Covered by This Product

Arduino Programming: Students learn sequences, loops, conditions, variables, input reading, and output control. Furthermore, Mixly block coding makes programming more accessible because learners can organize logic visually before writing text-based code.

Electronics Fundamentals: Learners explore how sensors, actuators, displays, and control boards work together. Therefore, the kit helps students understand electronic input, processing, output, signal response, and circuit behavior.

STEM Education: The product connects science, technology, engineering, and mathematics through practical projects. Additionally, students apply measurement, comparison, prediction, testing, and redesign during each experiment.

Sensor Technology: Activities cover light sensing, sound or knock detection, capacitive touch, flame detection, motion detection, water response, gas sensing, ultrasonic distance measurement, and temperature reading. Consequently, students learn how digital systems collect real-world information.

Robotics and Automation: Obstacle avoidance, servo control, joystick input, PIR detection, and infrared receiving activities introduce automation principles. Moreover, learners can understand how smart devices respond to people, objects, distance, and movement.

Environmental Monitoring: Water, gas, light, flame, and temperature activities support science-based observation. Similarly, teachers can connect these projects to safety systems, weather discussions, smart homes, and environmental awareness.

Data Display and Communication: Display, clock, and infrared signal projects help learners show information and respond to transmitted signals. As a result, students practice communication, timing, feedback, and user-interface thinking.

Exact Activities Performed by This Product

Mixly Block Coding: Learners create programs by arranging visual coding blocks. Therefore, beginners can understand logic, sequence, and conditions without being blocked by syntax errors.

Hello World Programming: Students begin with a basic output project to confirm the board and software setup. Moreover, this first activity builds confidence before sensor-based lessons begin.

LED Light Control: Learners turn lights on and off, create blinking effects, and connect timing commands to visible output. As a result, students understand digital output and program timing.

Knock Detection: Students use a knock-related sensor to detect vibration or impact. Additionally, this activity introduces event-based programming and threshold response.

Light Measurement: Learners detect ambient light and compare brightness values. Consequently, they can build smart lighting activities or day-night response projects.

Buzzer Sound Control: Students program a buzzer to create tick sounds or alert signals. Therefore, lessons can cover audio feedback, warnings, and programmed timing.

Capacitive Touch Projects: Learners use touch input to trigger electronic responses. In addition, this activity supports interactive design and human-machine interface learning.

Flame and Fire-Related Experiments: Students test flame detection and response concepts. However, teachers should supervise these activities carefully and use safe classroom procedures.

Obstacle Avoidance: Learners detect nearby objects and program a response. Moreover, this activity supports beginner robotics, navigation logic, and smart device behavior.

Servo Motor Control: Students control angular movement with programmed commands. As a result, they explore motion control, mechanical response, and simple robotic movement.

Slide Position Reading: Learners use a slide input to change values or control outputs. Additionally, this activity introduces analog input and variable-based control.

RGB Light Projects: Students create color effects and visual alerts with RGB output. Therefore, they practice multi-output control and creative coding.

PIR Motion Detection: Learners detect movement in an area and trigger a response. Consequently, this activity supports security-system models and smart-room projects.

Joystick Control: Students use joystick input to control direction, values, or interactive outputs. Likewise, the activity supports game-style control and robotics foundations.

Water Detection: Learners create “I’m thirsty” or water-response activities using a water-related module. Moreover, this project connects coding with environmental observation.

Gas Leakage Detection: Students test gas-sensing concepts and programmed alerts. Therefore, teachers can introduce safety monitoring, sensor thresholds, and responsible technology use.

Ultrasonic Ranging: Learners measure distance using ultrasonic sensing. As a result, they practice measurement, comparison, obstacle detection, and automation logic.

Temperature Monitoring: Students read temperature data and use results in programs. Additionally, this activity supports science lessons, data collection, and environmental reporting.

Clock and Time Projects: Learners explore time-based functions with a clock-related module. Consequently, they can build timers, schedules, and time-display projects.

IR Signal Receiving: Students receive infrared signals and program responses. Moreover, this activity introduces remote-control systems and wireless input concepts.

How This Product Helps Students

Students benefit from this Arduino coding kit because they can see their programs create real physical results. Moreover, the EASY PLUG connection system lowers technical frustration and helps learners focus on logic, creativity, and problem-solving.

Hands-on tasks support different learning styles. For example, visual learners observe lights and displays, while active learners build, test, and improve working projects.

Problem-solving becomes more natural as learners adjust code, compare sensor readings, and debug project behavior. Consequently, students build confidence in coding, electronics, science, and engineering design.

How This Product Helps Teachers

Teachers can use this kit to create structured STEM lessons with clear objectives, visible outcomes, and practical assessment opportunities. Additionally, the 22-project learning path helps educators move students from simple coding activities toward more advanced sensor and automation projects.

Classroom preparation becomes easier because EASY PLUG modules reduce wiring complexity. Therefore, teachers can spend more time explaining concepts, guiding teamwork, and evaluating student understanding.

Assessment also becomes more meaningful because students can demonstrate learning through working outputs, sensor reactions, and project explanations. As a result, educators can evaluate coding logic, scientific thinking, collaboration, and creativity in one learning activity.

 

 

Item Specifics
Shipping & Payment

SHIPPING

We are proud to offer international shipping services that currently operate in over 200 countries and islands world wide. Nothing means more to us than bringing our customers great value and service. We will continue to grow to meet the needs of all our customers, delivering a service beyond all expectation anywhere in the world.

How do you ship packages?

Packages from our warehouse in China will be shipped by ePacket or EMS depending on the weight and size of the product. Packages shipped from our US warehouse are shipped through USPS.

Do you ship worldwide?

Yes. We provide free shipping to over 200 countries around the world. However, there are some locations we are unable to ship to. If you happen to be located in one of those countries we will contact you.

What about customs?

We are not responsible for any custom fees once the items have been shipped. By purchasing our products, you consent that one or more packages may be shipped to you and may get custom fees when they arrive to your country.

How long does shipping take?

Shipping time varies by location. These are our estimates:
Location *Estimated Shipping Time
United States 10-30 Business days
Canada, Europe 10-30 Business days
Australia, New Zealand 10-30 Business days
Central & South America 15-30 Business days
Asia 10-20 Business days
Africa 15-45 Business days
*This doesn’t include our 2-5 day processing time.

Do you provide tracking information?

Yes, you will receive an email once your order ships that contains your tracking information. If you haven’t received tracking info within 5 days, please contact us.

My tracking says “no information available at the moment”.

For some shipping companies, it takes 2-5 business days for the tracking information to update on the system. If your order was placed more than 5 business days ago and there is still no information on your tracking number, please contact us.

Will my items be sent in one package?

For logistical reasons, items in the same purchase will sometimes be sent in separate packages, even if you've specified combined shipping.

If you have any other questions, please contact us and we will do our best to help you out.

RETURNS

Order cancellation

All orders can be cancelled until they are shipped. If your order has been paid and you need to make a change or cancel an order, you must contact us within 12 hours. Once the packaging and shipping process has started, it can no longer be cancelled.

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  • If you did not receive the product within the guaranteed time( 45 days not including 2-5 day processing) you can request a refund or a reshipment.
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  • If you do not want the product you’ve received you may request a refund but you must return the item at your expense and the item must be unused.

We do not issue the refund if:

  • Your order did not arrive due to factors within your control (i.e. providing the wrong shipping address)
  • Your order did not arrive due to exceptional circumstances outside the control of ESSCOPAL (i.e. not cleared by customs, delayed by a natural disaster).
  • Other exceptional circumstances outside the control of https://esscopal.com

*You can submit refund requests within 15 days after the guaranteed period for delivery (45 days) has expired. You can do it by sending a message on Contact Us page

If you are approved for a refund, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within 14 days.

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Please do not send your purchase back to us unless we authorise you to do so.

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Arduino Ultimate Starter Kit

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